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Tabletop Role-Playing Games (TTRPGs)

A guide to popular TTRPG systems, including game resources at UMSL and on the web.


At A Glance

Genre: mystery, coming-of-age, (maybe) horror

Play as...

  • a regular person or a "powered" character

Choose if...

  • you like Stranger Things
  • you prefer simpler rules
  • you enjoy "failing up" - i.e., a silver lining to a bad die roll
  • you're more interested in character than combat

About Kids on Bikes

In Kids on Bikes, players are small-down adventurers encountering big mysteries.

Gameplay

Players build their characters by choosing their age, a tropestrengths, and flaws. Then, they assign different dice values to each of 6 character stats: brawn, brain, fight, flight, charm, and grit. Most characters are regular people, but there are optional rules for a powered character with special abilities.

The players narrate the actions they wish to take, while the game master (GM) collaboratively describes the world, NPCs, and the consequences of players' choices. Players roll the appropriate die to see whether they succeed at a challenging action. Rather than a flat success/failure, the outcome of an action happens on a grade depending on how close the result is to the action's difficulty.

A unique KoB mechanic is explosions. If you roll the maximum value on a die - for example, a 12 on a d12 - the die explodes, meaning the player gets to roll the die again and add the value to the original roll.

Players also collect adversity tokens when they fail a check. They can later add their tokens to a low roll to possibly change a failed check into a success (or improve an already successful check).

Edition

Kids on Bikes is in its 2nd edition.


Rulebook